Destiny 2 developer Bungie is trying to make things easier and less confusing this time around. The story will be in the game, not in Grimoire cards. You’ll be able to fly between destinations without having to hop out to orbit. And Destiny 2’s writers aren’t even going to try to explain what the hell the Darkness is.
In a 22-minute interview with Kotaku’s Splitscreen podcast recorded at E3 2017, Destiny 2 game director Luke Smith spoke about a variety …
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