Sonic designer Hirokazu Yasuhara zeroes in on how to design with fun in mind

Fun is often times a subjective concept, so how can game designers introduce elements into games that capture the feeling of fun? Longtime designer Hirokazu Yasuhara aims to answer this question through a talk given at the Digital Dragons game development conference last month. 

Yasuhara, who has worked on Jak and Daxter, Uncharted, and numerous early Sonic games, says there are a number of factors designers can keep in mind in order to zero in on designing with fun in …

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