On making games about oppression and genocide.
Tucked between two shelves at the offices of Romero Games, Ltd in Galway, Ireland is a two-by-two-foot cube of black Plexiglass, mounted on a platform and lit from below. I picture it as a miniature of the alien monolith that appears during the prologue to 2001: Space Odyssey, looming over the bustle of a designer’s office. This is Black Box, a game conceived by Brenda Romero as part of her board game series, “The …
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