What Remains of Edith Finch Interview — Creative Director Ian Dallas on Creating Interactive Short Stories

Since the debut of their first project in 2012, developer Giant Sparrow has taken a different approach to narrative in video games that more closely resembles a living, playable book. Where The Unfinished Swan took players through a whimsical children’s book, the studio’s next project, What Remains of Edith Finch, takes on a darker collection of short stories that are equal parts heartbreaking, joyful, and somber.

During PAX East 2017, DualShockers had the opportunity to speak …

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