For Honor, online disconnects and the problem with peer-to-peer

Chink in the armour.

For Honor’s online play isn’t working out well for some players.

Ubisoft’s competitive online-focused hack and slash game does not use dedicated servers – much to the annoyance of some. Instead, it uses P2P (peer-to-peer) networking.

However, the game’s P2P networking is set up in such a way that there is no host advantage, because there is no host. Instead, all players are connected to each other at all times.

The …

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http://www.eurogamer.net/articles/2017-02-21-for-honor-online-disconnects-and-the-problem-with-peer-to-peer

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